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author | Wavy Harp <wavyharp@gmail.com> | 2023-05-07 23:04:53 -0600 |
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committer | Kyle McFarland <tfkyle@gmail.com> | 2023-05-07 23:04:53 -0600 |
commit | 991849b32acf83dd14a5096540bb053d2572502a (patch) | |
tree | 279b59d75d4ad6081f5242cf77d843ae6b37fc3d /colourschemes/notes.txt | |
download | rustynotes-master.zip rustynotes-master.tar.gz rustynotes-master.tar.bz2 |
currently everything is very tied to alsa and my system,
for the moment you'll need to manually change the device names
and maybe channels/period_size in src/main.rs, src/bin/smolguitar.rs
and src/bin/loopbacker.rs, i'll fix that and add runtime period
size/updater allocation soon, (and probably make a cpal backend as well
so it can work on other platforms), but doing this initial commit to play
around with stereo for now~
Diffstat (limited to 'colourschemes/notes.txt')
-rw-r--r-- | colourschemes/notes.txt | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/colourschemes/notes.txt b/colourschemes/notes.txt new file mode 100644 index 0000000..07d75f9 --- /dev/null +++ b/colourschemes/notes.txt @@ -0,0 +1,27 @@ +adam_neely.json: + * he doesn't mention if sharps/flats have their own colours for him in + his video, right now i'm probably going to make them a + blended colour between the note and the next note, hopefully choosing + decent colours + * using brighter versions for the sharps also seems like a good idea, + (or darker for flats if you go the other way) that could look weird + though because i'm using brightness for value too, i might need to also + make the brightness for the max value rgb higher too for the b fex + so it doesn't get too dark too fast (probably a good idea to make sure + the notes have atleast close brightnesses to each other via the val + value in kcolorchooser) + +wavy2: + * created with: + hsv.py 344,90,255 30,80,255 30 0.23 + * strikes a bit of a balance, probably a bit hard to read still + +wavy3: + * created with: + hsv.py 344,90,255 40,80,255 24 0.22 + and + hsv.py 134,66,255 + to generate the g# colour + * with the e colour switched to g and visa-versa (green <-> yellow) + and the new g# colour generated as above + |